First Impressions: tremulus

Continuing my tour of roleplaying systems that started with the previous post, today I look at tremulus. You may have heard of it’s progenitor, Apocalypse World, or of its sibling, Dungeon World. tremulus is a “storytelling game of lovecraftian horror”, and is, from what I understand, a fairly straightforward hack of AW, with some bits screwed on top. The result is called “haiku”, and is said to also draw from FATE and Fiasco.

Still, much of what I’ll be saying here likely applies to AW as well. Perhaps I’ll get around to playing it on its own one day. As for my experiences with tremulus, we’ve played a 5-session game, that was initially meant to finish in 3. And it was amazing, one of the best games I’ve been a part of. But how much of that was due to the game itself? I am, as ever, dubious. Lets dig in.

Quick note first: I don’t think you can currently buy the game, as it was a result of successful kickstarter. But as the finalized pdf was recently made available, it’ll probably be up for sale soon enough.

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